

In one level - don't worry, I won't spoil the story here - players who continue on the default track to the left will find themselves going around in a circle until they're eliminated by an unkillable enemy. This split in the tracks always has a direction pre-selected but it's not always the right direction to go. It takes a bit of effort and automatic weapons will see the trigger pushing in and out as they might on a real version of that gun. Pulling the trigger on a gun feels more like pulling the trigger on a real gun. The game even makes impressive use of the PSVR 2's unique technology. Based on what I know there, fans of those games will almost certainly feel right at home in this egregiously creepy world.

I have no personal experience with the original Dark Pictures series, although I have watched some gameplay videos on it so I'm at least a little bit familiar with its themes. The flat version is an investigative horror game while the VR version is an action arcade-like shooter that traverses players through the world automatically. In essence, developer Supermassive Games repeated the exact same formula with the Dark Pictures Anthology as it did with Until Dawn.

Supermassive Games repeated the exact same formula with the Dark Pictures Anthology as it did with Until Dawn. The PSVR 2 also allows players to move around more than the original PSVR thanks to the improved tracking but, as I said before, this isn't a game where you'll walk around. It's the kind of simplistic gameplay that needs no explanation despite a short tutorial on what you'll need to look for and what to shoot during the game.
